首页> 外文会议>WSEAS International Conference on Mathematical Methods and Computational Techniques in Electrical Engineering >Using Game-like Operational Virtual Manipulatives to Assist After-school Remedial Instruction: a Case Study of Third Graders Tutoring in the 'Subtraction' Unit
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Using Game-like Operational Virtual Manipulatives to Assist After-school Remedial Instruction: a Case Study of Third Graders Tutoring in the 'Subtraction' Unit

机译:使用类似的游戏运营虚拟操纵,协助课后补救措施:在“减法”单元中辅导的第三年级学生进行案例研究

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Thelearning of subtraction is essential for elementary students. However, common subtraction misconceptions hinder mathem Department of Applied Informatics and Multimediaatics underachievers from learning subtraction. These underachievers usually need repeated explanation in many times and in different ways to understand some concept. Actually, teachers have to consider the progresses of all students in the class and thus cannot spend a lot of time in explaining some concept for underachievers. After-school volunteer tutoring emerges as one kind of possibility to solve this problem. Although nonprofessional tutors have time to explain concepts for underachievers, they do not know how to teach. As more and more undergraduate students act as voluntary tutors for rural pupils after school, these nonprofessional tutors need a supporting environment to facilitate the tutoring process. In this study, a simple tutoring method based on misconception diagnosis is proposed, and supporting game-like manipulatives are prepared for voluntary tutors to use. First, the tutor identifies the tutee's misconception by conducting a diagnostic test. Then, the tutor applies several kinds of game-like manipulatives to make the tutee understand the concept. Further, a case study is conducted to explore theeffects and limitations of the proposed approach. Evaluation results indicate that despite the need for further improvement, the two-phased tutoring is effective for correcting subtraction misconceptions. Finally, recommendations for future research are proposed.
机译:减法的学习对于小学生来说是必不可少的。然而,常见的减法误解阻碍了应用信息学和多媒体内的Mathem部门免于学习减法。这些不足的人通常需要多次重复解释,并以不同的方式了解一些概念。实际上,教师必须考虑课堂上所有学生的进展,因此不能花费大量时间来解释一些概念为不足的概念。课后志愿者辅导出现为解决这个问题的一种可能性。虽然非专业导师有时间解释因以前的概念,但他们不知道如何教授。随着越来越多的本科生作为农村学生的自愿辅导员,这些非专业导师需要一个支持环境来促进辅导过程。在这项研究中,提出了一种基于误解诊断的简单辅导方法,并为自愿导师准备了支持类似的游戏的操纵。首先,导师通过进行诊断测试来确定TUTEE的误解。然后,导师申请多种类似的游戏操纵,使TUTEE了解这个概念。此外,进行案例研究以探索所提出的方法的影响和局限性。评估结果表明,尽管需要进一步改进,但双相辅导对于纠正减法误解是有效的。最后,提出了对未来研究的建议。

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