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Enabling User Interactions with Video Contents

机译:启用用户与视频内容的交互

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Many people spend countless hours watching videos online or on TV. Current smart TV systems provide some basic two-way communications where users can interact with some features (e.g. browsing web, accessing social media, etc) provided by service providers. We would like to move beyond such primitive interactions and explore the possibility of allowing users to interact with video contents. For example, users can select objects shown in videos and place further queries on them. We start with exploring different state-of-the-art object detection and tracking techniques to obtain an object's location in the video. Using the best performing tracking technique, we extract an object's location in each frame and allow users to interact with the object using Microsoft Kinect. Finally, we have developed and compared a set of selection techniques that assist users to select moving objects in video. We conclude with guidelines for designing such interaction systems.
机译:许多人在线或电视上观看视频。目前的智能电视系统提供了一些基本的双向通信,用户可以与服务提供商提供的某些功能(例如浏览Web,访问社交媒体等)进行交互。我们希望超越这样的原始交互,并探索允许用户与视频内容交互的可能性。例如,用户可以选择视频中显示的对象,并将其放置在它们上。我们从探索不同的最先进的对象检测和跟踪技术,以获得视频中的对象的位置。使用最佳执行跟踪技术,我们在每个帧中提取对象的位置,并允许用户使用Microsoft Kinect与对象进行交互。最后,我们已经开发并比较了一组选择技术,帮助用户在视频中选择移动对象。我们与设计此类互动系统的指导方针结束。

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