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On the Role of Perception and Apperception in Ubiquitous and Pervasive Environments

机译:论普遍存在和普遍存在环境中的感知和感知的作用

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Building on top of classic work on the perception of natural systems this paper addresses the role played by such quality in environments where change is the rule rather than the exception. As in natural systems, perception in software systems takes two major forms: sensory perception and awareness (also known as apperception). For each of these forms we introduce semi-formal models that allow us to discuss and characterize perception and apperception failures in software systems evolving in environments subjected to rapid and sudden changes--such as those typical of ubiquitous and pervasive computing. Our models also provide us with two partial orders to compare such software systems with one another as well as with reference environments. When those environments evolve or change, or when the software themselves evolve after their environments, the above partial orders may be used to compute new environmental fits and different strategic fits and gain insight on the degree of resilience achieved through the current adaptation steps.
机译:对自然系统的感知基础上的经典之作顶部本文地址通过这样的质量在变化是规则而不是例外的环境中所扮演的角色。由于在自然系统,感知软件系统有两种主要形式:感官知觉和意识(也被称为感知)。对于每一种形式,我们引入半正式的模型,使我们能够讨论并在软件系统中进行快速和突然变化的环境中不断变化的表征感知和领悟失败 - 比如那些典型的无处不在,普适计算的。我们的模型也为我们提供了两个部分订单,这样的软件系统彼此以及与参考环境进行比较。当这些环境演变或变化时,或者当他们的环境后,自行发展的软件,上述部分订单可能被用来计算通过当前的调整步骤实现弹性的程度新的环境配合和不同的战略配合和增益的见解。

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