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首页> 外文期刊>Procedia Computer Science >On the Role of Perception and Apperception in Ubiquitous and Pervasive Environments
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On the Role of Perception and Apperception in Ubiquitous and Pervasive Environments

机译:论知觉和知觉在无所不在和普遍环境中的作用

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摘要

Building on top of classic work on the perception of natural systems this paper addresses the role played by such quality in environments where change is the rule rather than the exception. As in natural systems, perception in software systems takes two major forms: sensory perception and awareness (also known as apperception). For each of these forms we introduce semi-formal modelsthatallowusto discussand characterize perceptionand apperceptionfailuresin software systemsevolvinginenvironments subjected to rapid and sudden changes such as those typical of ubiquitous and pervasive computing. Our models also provide us with two partial orders to compare such software systems with one another as well as with reference environments. When those environments evolve or change, or when the software themselves evolve after their environments, the above partial orders may be used to compute new environmental fits and different strategicfitsandgaininsightonthedegreeof resilienceachievedthroughthe current adaptation steps.
机译:本文基于对自然系统感知的经典著作,探讨了在改变是规则而不是例外的环境中,这种质量所起的作用。与自然系统一样,软件系统中的感知有两种主要形式:感官感知和意识(也称为感知)。对于每种形式,我们引入半正式模型,这些模型允许讨论和表征在瞬息万变的环境(例如普适计算和普适计算)中演化的软件系统中的感知和感知失败。我们的模型还向我们提供了两个部分命令,以便将此类软件系统彼此以及与参考环境进行比较。当这些环境发生变化或变化时,或者当软件本身在其环境发生变化后发生变化时,上述部分订单可用于计算新的环境适应度和不同的战略适应度,并了解通过当前适应步骤获得的弹性程度。

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