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Ubiquitous Mobile Game Development Using Arduino on Android Platform

机译:在Android平台上使用Arduino的无处不在的移动游戏开发

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This paper describes the use of Arduino on Android open-source platform in an experimental way to develop a remote control multi-player game in a ubiquitous computing environment. Android mobile is programmed to be a remote control device used to send sockets via Bluetooth network to Arduino microprocessor embedded in a toy car to control movements in all directions along its pathway. We applied the open-source microcontroller Arduino and the Java-Based technology Android in developing a multi-player mobile game in distributed ubiquitous computing, which strongly focuses on the emergence of technologies that embrace android mobile and Arduino open-sources. Our investigation focuses on an extended form of ubiquitous computing which game software developers utilize to develop remote control games for multi-players. We call this study an experimental ubiquitous computing application in which the Arduino embedded in the toy car can sense the color pattern changes with infrared along its pathway and instantaneously send the data via Bluetooth piconet to the connected Android mobile device. In turn, the Android mobile device sends the data to game server via web services on internet. Currently, mobile computing feeds data information into the game server. However, designing real-time ubiquitous mobile control game is still a daunting task and much theoretical and practical research remains to be done to reach the ubiquitous computing era. In this paper, we present the overall architecture and discuss, in detail, the implementation steps taken to create the Arduino and Android based remote control context-aware game. We prepare the client and server codes in ubiquitous computing, providing adaptive routines to handle connection information requests in telecommunication, logging and context formatting and delivery for speedy throughput and context-triggered actions.
机译:本文介绍了Arduino在Android开源平台上以实验方式在普遍存在的计算环境中开发遥控多人游戏。 Android Mobile被编程为遥控设备,用于通过蓝牙网络将套接字发送到嵌入玩具车中的Arduino微处理器,以控制沿其通道的所有方向的移动。我们应用了开源微控制器Arduino和基于Java的技术Android,在分布式普遍存在计算中开发多人移动游戏,强烈侧重于拥抱Android Mobile和Arduino开放来源的技术的出现。我们的调查侧重于普遍存在的计算形式,游戏软件开发人员利用为多名球员开发遥控游戏。我们称之为该研究的实验性普遍存在的计算应用程序,其中嵌入在玩具车中的Arduino可以感知沿着其途径红外线的颜色模式变化,并立即通过蓝牙微微网将数据发送到连接的Android移动设备。反过来,Android移动设备通过Internet上的Web服务将数据发送到游戏服务器。目前,移动计算将数据信息馈送到游戏服务器中。然而,设计实时无处不在的移动控制游戏仍然是一个艰巨的任务,并且仍有很大的理论和实践研究才能达到普遍存在的计算时代。在本文中,我们介绍了整体架构并详细讨论了创建Arduino和基于Android的遥控环境感知游戏的实现步骤。我们在普遍存在的计算中准备客户端和服务器代码,提供自适应例程,以处理电信,记录和上下文格式和传递以获取快速吞吐量和上下文触发操作的连接信息请求。

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