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Hierarchies of pervasive games by storyboarding

机译:故事板普遍游戏的层次结构

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Pervasive games form a problematic digital games category. On the one hand, they appear extremely promising for purposes such as learning and for encouraging players to engage in healthy outdoor activities. They widen the horizon of game contents by direct access to reality. On the other hand, a larger number of pervasive games failed badly bearing abundant evidence for the need of better understanding the essentials of pervasive games and of the experiences in playing pervasively. Hierarchies of pervasive games reveal strengths and weaknesses of those games and allow for partially ordering pervasive games. Storyboarding is an appropriate technology for the representation of several essentials characterizing experiences of game play. ALIENS ON THE BUS is some novel pervasive game to illuminate the reach of the storyboarding approach to games classification.
机译:普遍的游戏形成了一个有问题的数字游戏类别。一方面,它们出现了非常有希望的目的,例如学习和鼓励玩家参与健康的户外活动。他们通过直接访问现实,扩大游戏内容的地平线。另一方面,更大数量的普遍性游戏失败了,有需要更好地了解普遍存在游戏的必要性以及普遍存在的经验的需要。普遍游戏的层次结构揭示了这些游戏的优势和弱点,并允许部分排序普遍的游戏。故事板是一个适当的技术,用于表现出比赛戏剧经验的特征。公共汽车上的外星人是一些新颖的普遍游戏,以照亮故事板的范围来游戏分类。

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