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Modelling attribute dependencies in single unit game combat settings

机译:在单个单元游戏作战设置中建模属性依赖性

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The relative strengths of individual units, described as attributes, determine the outcome during unit conflicts involving units in the armies of opponents in large strategy games. We describe a process for developing predictive models of the outcome for such conflicts where combat involves single unit adversaries where each unit is defined in terms of 4 fundamental attributes. These attributes: range, speed, health and damage are common to unit descriptions in many successful real-time strategy games. Our analysis process identifies three phases of game play with invariant properties that hold throughout each phase. We demonstrate the utility of this analysis by creating a model that predicts game outcomes. Predictions are validated against the game simulation. The game outcomes are explicitly related to the attributes of the two units involved, highlighting the significance and role of each attribute.
机译:单个单位的相对优势称为属性,确定涉及在大型战略游戏中的对手军队中的单位冲突期间的结果。我们描述了为这种冲突开发了结果的预测模型的过程,其中战斗涉及单个单元对手,其中每个单位在4个基本属性方面定义。这些属性:范围,速度,健康和损坏是许多成功的实时战略游戏中的单位描述。我们的分析过程识别游戏的三个阶段,具有在每个阶段保持不变的属性。我们通过创建预测游戏结果的模型来展示该分析的效用。防止游戏模拟验证了预测。游戏结果与所涉及的两个单元的属性明确相关,突出显示每个属性的重要性和角色。

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