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Achieving dynamic AI difficulty by using reinforcement learning and fuzzy logic skill metering

机译:通过使用强化学习和模糊逻辑技能测量来实现动态AI困难

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The most important functional requirement of a video game is to provide entertainment. Players can always be entertained if they face a challenge according to their own level of skills. While different players owned different levels of skills, the game should not be very hard or very easy for different players with varying levels of skills. Artificial intelligence provides a number of methods to adaptively tune the playing agents in the game with respect to human players. In this paper we propose a method in which reinforcement learning is used to make learning agents as well as a dynamic AI difficulty system based on fuzzy logic. To validate our approach we applied our method to an action tower defense game to show how a player can have better experiences while playing against agents who can learn to adapt their behavior to the skill level of the player.
机译:视频游戏最重要的功能要求是提供娱乐。如果他们根据自己的技能水平面临挑战,玩家总是可以娱乐。虽然不同的球员拥有不同的技能水平,但游戏不应该非常努力或非常容易,不同的球员具有不同程度的技能。人工智能提供了许多方法,可以在游戏中与人类参与者自适应调整游戏。在本文中,我们提出了一种方法,其中加强学习用于制作学习代理以及基于模糊逻辑的动态AI难度系统。为了验证我们的方法,我们将我们的方法应用于一个动作塔防御游戏,以展示玩家在对阵的代理时如何具有更好的体验,他们可以学会使他们的行为适应玩家的技能水平。

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