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A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games

机译:竞争多人视频游戏中动态难度调整的框架

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The balance between player competence and the challenge presented by a task has been acknowledged as a major factor in providing optimal experience in video games. While Dynamic Difficulty Adjustment (DDA) presents methods for adjusting difficulty in real-time during singleplayer games, little research has explored its application in competitive multiplayer games where challenge is dictated by the competence of human opponents. By conducting a formal review of 180 existing competitive multiplayer games, it was found that a large number of modern games are utilizing DDA techniques to balance challenge between human opponents. From this data, we propose a preliminary framework for classifying Multiplayer Dynamic Difficulty Adjustment (mDDA) instances.
机译:球员能力与任务提出的挑战之间的平衡被认为是在视频游戏中提供最佳经验的主要因素。虽然动态难度调整(DDA)为单人游戏中实时调整难度的方法,但很少的研究探讨了其在竞争的多人游戏中的应用,其中挑战是人类对手的能力决定。通过对180个现有竞争多人游戏进行正式审查,发现大量现代游戏正在利用DDA技术来平衡人类对手之间的挑战。根据此数据,我们提出了一个初步框架,用于分类多人动态难度调整(MDDA)实例。

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