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Towards the Detection of Deception in Interactive Multimedia Environments

机译:朝着互动多媒体环境中的欺骗检测

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A classical application of biosignal analysis has been the psychophysiological detection of deception, also known as the polygraph test, which is currently a part of standard practices of law enforcement agencies and several other institutions worldwide. Although its validity is far from gathering consensus, the underlying psychophysiological principles are still an interesting add-on for more informal applications. In this paper we present an experimental off-the-person hardware setup, propose a set of feature extraction criteria and provide a comparison of two classification approaches, targeting the detection of deception in the context of a role-playing interactive multimedia environment. Our work is primarily targeted at recreational use in the context of a science exhibition, where the main goal is to present basic concepts related with knowledge discovery, biosignal analysis and psychophysiology in an educational way, using techniques that are simple enough to be understood by children of different ages. Nonetheless, this setting will also allow us to build a significant data corpus, annotated with ground-truth information, and collected with non-intrusive sensors, enabling more advanced research on the topic. Experimental results have shown interesting findings and provided useful guidelines for future work.
机译:生物信号分析的经典应用已经欺骗的心理生理检测,也被称为测谎,这是目前全球执法机构和其他一些机构的标准实践的一部分。尽管其有效性还远远没有收集共识,潜在的心理生理原则仍然是一个有趣的附加更多的非正式的应用。在本文中,我们提出了一个实验场外的人硬件设置,提出了一套特征提取标准,并提供两种分类的比较接近,目标在角色扮演的互动多媒体环境的情况下欺骗的检测。我们的工作主要是针对在科普展览,这里的主要目的是与知识发现,生物信号分析和心理生理学的教育方式有关目前基本概念的情况下康乐用途,使用技术,是让儿童理解很简单不同的年龄段。但是,这一设置也将使我们能够建立一个显著数据语料库,标注有地面实况信息,并与非侵入式传感器采集,实现对主题的更先进的研究。实验结果表明,有趣的发现,并为今后的工作提供了有益的指导。

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