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A Review on Cybersickness and Usability in Virtual Environments

机译:虚拟环境中的Cyberickness和可用性综述

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With the emerge of new technologies many systems are presented to a wider range of users at reasonable costs. Virtual Reality (VR) technology has also entered many new economical areas such as tourism, business, online games, and also cultural heritage. The new advancement in VR and its availability to the end user in many forms necessitates considering the health issues because cybersickness is one of the drawbacks of Virtual Environments (VE). In addition, usability of the VE and the provided VR technology and system is of paramount importance in the market to attract the user. However, usability measurement of the VE also has become a difficult issue due to the vast range of products and users. A review on the cybersickness and usability issues in VE is prepared and presented in this paper.
机译:随着新技术的出现,许多系统以合理的成本呈现给更广泛的用户。 虚拟现实(VR)技术还进入了许多新的经济领域,如旅游,商业,在线游戏以及文化遗产。 VR中的新进步及其在许多形式中对最终用户的可用性需要考虑健康问题,因为Cyberickness是虚拟环境(VE)的缺点之一。 此外,VE和提供的VR技术和系统的可用性在市场上对吸引用户至关重要。 然而,由于广泛的产品和用户来说,VE的可用性测量也成为一个困难的问题。 本文准备了对VE中的Cyberickness和可用性问题的审查。

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