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Multi-scale Seamless Visualization of the Global Terrain Based on DQG

机译:基于DQG的全球地形的多规模无缝可视化

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Real-time and seamless visualization of the Earth terrain based on Global Discrete Grids is a subject of considerable current attention. In this paper a multi-scales visualization model of the global terrain based on DQG (Degenerate Quadtree Grid) is approached. Our approach starts with a partition method, called Degenerate Quadtree Grid (DQG) and an encoding scheme of the corresponding grids is introduced briefly. Next, a multiple level of detail model related to viewpoint is presented. In this model, a criterion of terrain model simplification based on viewpoint and roughness of the degenerate quadtree node is developed. Then, making full use of the characteristics of quadtree structure, the cracks within quadtree blocks are induced by simplification. Thus, the cracks splicing are all seamless. In the end, the experiment and analysis are made with the global terrain data, GTOPO30. The results illustrate that: (1) the global terrain based on the DQG is seamless, hierarchical, and regular over the whole Earth; (2) the quantity of global DEM data can be reduced significantly; (3) the visual effect of the global multi-scale terrain is seamless by the model simplification ensuring the accuracy and efficiency of the terrain display.
机译:基于全球离散网格的地球地形的实时和无缝可视化是一个相当大的关注的主题。在本文中,接近了基于DQG(退化四分之时网格)的全局地形的多标度可视化模型。我们的方法从分区方法开始,称为退化四栅格网格(DQG),并简要介绍相应网格的编码方案。接下来,介绍了与视点相关的多级详细模型。在该模型中,开发了基于退化Quadtree节点的视点和粗糙度的地形模型简化的标准。然后,充分利用四叉树结构的特性,通过简化引起四肢块内的裂缝。因此,裂缝拼接都是无缝的。最后,使用全球地形数据,GTOPO30进行实验和分析。结果说明:(1)基于DQG的全球地形是无缝的,分层和全球的常规; (2)全局DEM数据的数量可以显着减少; (3)全球多尺度地形的视觉效果通过模型简化无缝,确保了地形显示器的准确性和效率。

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