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Estimating 3D gaze in physical environment: a geometric approach on consumer-level remote eye tracker

机译:估计物理环境中的3D凝视:消费级远程眼跟踪器的几何方法

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Remote eye trackers with consumer price have been used for various applications on flat computer screen. On the other hand, 3D gaze tracking in physical environment has been useful for visualizing gaze behavior, robots controller, and assistive technology. Instead of using affordable remote eye trackers, 3D gaze tracking in physical environment has been performed using corporate-level head mounted eye trackers, limiting its practical usage to niche user. In this research, we propose a novel method to estimate 3D gaze using consumer-level remote eye tracker. We implement geometric approach to obtain 3D point of gaze from binocular lines-of-sight. Experimental results show that the proposed method yielded low errors of 3.47±3.02 cm, 3.02±1.34 cm, and 2.57±1.85 cm in X, Y, and Z dimensions, respectively. The proposed approach may be used as a starting point for designing interaction method in 3D physical environment.
机译:具有消费者价格的远程眼跟踪器已用于平板电脑屏幕上的各种应用。另一方面,物理环境中的3D凝视跟踪对于可视化凝视行为,机器人控制器和辅助技术一直有用。使用公司级头戴眼罩进行了物理环境中的3D凝视跟踪,而不是使用实惠的远程眼跟踪器,而是使用企业级头戴眼罩进行的3D凝视跟踪。在本研究中,我们提出了一种使用消费级遥控器跟踪器来估算3D凝视的新方法。我们实施几何方法,以获得凝视的3D凝视点。实验结果表明,该方法的低误差分别产生3.47±3.02厘米,3.02±1.34cm,X,Y和Z尺寸为2.57±1.85厘米。所提出的方法可以用作用于在3D物理环境中设计交互方法的起点。

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