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Network Synchronization Mechanism Design Based on MMORPG

机译:基于MMORPG的网络同步机制设计

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Based on the reason of network synchronization and the existing synchronization mechanisms, this article adopts the idea of message partition, IOCP and the thread pool technology, improves Time Warp algorithm and Dead Reckoning Algorithm, designs a integrated solution of synchronization between server and client to mitigate the synchronization problems in MMORPG. In the experiment, we compare and analysis the effect of traditional synchronous solutions and the effect of our solution, it is shown that this system can better solve the synchronization problem in MMORPG.
机译:基于网络同步的原因和现有的同步机制,本文采用消息分区,IOCP和线程池技术的思想,提高了时间翘曲算法和死亡的再次算法,设计了服务器和客户端之间同步的集成解决方案来缓解MMORPG中的同步问题。在实验中,我们比较和分析传统同步解决方案的效果和我们解决方案的效果,表明该系统可以更好地解决MMORPG中的同步问题。

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