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Realistic Simulation of Tomato Garden Based on GPU

机译:基于GPU的番茄花园的现实模拟

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Group of plants, such as forest, grass-land, and garden, are necessary parts of natural scenes. Due to the large varieties and their natural complexity in geometry, modeling and rendering of large scenes with many plants are difficult and with challenge, which are limited by the capabilities of current graphics hardware. The objective of this study is to present a fast algorithm to simulate a virtual tomato garden based on GPUs acceleration. Parametric L-system is used to describe the topological structure of individual tomato plants. Vertex shader and fragment shader are utilized to do the computing of graphical interpretation of generated strings and the calculation of texture, light, and color of different organs, respectively. Moreover, level of detail is employed to describe different simulation level according to distance between the plant position and the viewpoint. The experiment results show that the proposed method can not only simulate the natural scene of tomato garden, but also can visually simulate the interactive behaviors between tomato plants and environmental factors.
机译:一群植物,如森林,草地和花园,是自然场景的必要部分。由于各种各样的品种及其在几何形状的自然复杂性,具有许多植物的大型场景的建模和渲染是困难和挑战,这受当前图形硬件的能力的限制。本研究的目的是提供一种快速算法,用于基于GPU加速度模拟虚拟番茄花园。参数L-System用于描述单个番茄植物的拓扑结构。顶点着色器和片段着色器分别用于计算产生的字符串的图形解释和不同器官的纹理,光和颜色的计算。此外,采用细节水平来根据工厂位置与观点之间的距离来描述不同的模拟水平。实验结果表明,该方法不仅可以模拟番茄花园的自然场景,还可以在视觉上模拟番茄植物和环境因素之间的互动行为。

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