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Glare Prediction Method Based on SPEOS Simulation for Civil Airplane Flight Deck

机译:基于SpeoS仿真的民用飞机飞行甲板的眩光预测方法

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Glare is a key factor that influencing the visual performance in light conditions of flight deck, and glare source in flight deck is very complex. It is difficult to directly evaluate the complex glare source, such as non-uniform glare, irregular shape glare and indirect glare using current glare equations. In this paper, a novel method based on SPEOS simulation to predict several types of glare is proposed. Simulation of glare scene is carried out using SPEOS software. Glare source is detected by secondary development on SPEOS. Source luminance, background luminance, position index and solid angle of source are calculated by secondary development as well. And then, the desired glare index can be computed. Finally, Unified Glare Rating(UGR) equation is utilized as an example to predict the glare. The results indicate that the proposed method can compute glare index automatically and quickly, and is useful in illumination design of flight deck.
机译:眩光是影响飞行甲板光条件下的视觉性能的关键因素,而飞行甲板的眩光源非常复杂。很难直接评估复杂的眩光源,例如非均匀的眩光,不规则形状眩光和使用电流眩光方程的间接眩光。本文提出了一种基于SPEOS仿真的新方法,以预测若干类型的眩光。使用SpeoS软件进行眩光场景的仿真。眩光源由SpeoS上的二次开发检测到。源亮度,背景亮度,位置索引和源的立体角度也通过二次开发来计算。然后,可以计算所需的眩光指数。最后,利用统一的眩光额定值(UGR)方程作为预测眩光的示例。结果表明,该方法可以自动和快速计算眩光指数,并且可用于飞行甲板的照明设计。

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