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A New Construction Method for Web-based Large-scale 3D Terrain Model

机译:基于Web的大型3D地形模型的新施工方法

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With the development of network and information technology, it is highly desirable to create 3D geoscience applications in the network environment. However, construction of web-based 3D terrain model is one of the foundation works of 3D geoscience applications in the network environment. This paper presents a new method of constructing large-scale 3D terrain model based on Extensible 3D (X3D). In this way, we first use Geospatial components of X3D to build 3D terrain model by using DEM as the data source, then we publish the 3D terrain model to the internet with a architecture of Brower/Server and plug-in technology. To promote the display performance of large-scale 3D terrain model, we presents an approach that using the Level of Detail (LOD) technology to simplify the 3D terrain model. The application results show that the method this paper presented has advantage of easy to integrate with other network system, thereby easy to realize data sharing and interoperation; the method also has virtues of fast display speed, high ability of interaction. It's an effective method for constructing large-scale 3D terrain model in network environment.
机译:随着网络和信息技术的发展,非常希望在网络环境中创建3D地球科学应用程序。然而,基于Web的3D地形模型的构建是网络环境中的3D地球科学应用的基础工程之一。本文介绍了基于可扩展3D(X3D)构建大型3D地形模型的新方法。通过这种方式,我们首先使用X3D的地理空间组件通过使用DEM作为数据源来构建3D地形模型,然后我们将3D地形模型发布到Internet,具有勃兰/服务器和插件技术的架构。为了促进大规模3D地形模型的显示性能,我们呈现了一种方法,它使用细节水平(LOD)技术来简化3D地形模型。申请结果表明,本文提出的该方法具有易于与其他网络系统集成的优势,从而易于实现数据共享和互操作;该方法还具有快速显示速度,相互作用能力的优点。它是在网络环境中构建大型3D地形模型的有效方法。

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