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Distributed proactive caching in a group of selfish nodes

机译:分布式主动缓存在一组自私节点中

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The paper considers the problem of proactive caching (or replication) of content in a collection of caches which can form a group and collectively satisfy content requests of their users (clientele); such caches can be the ones associated with close-by base stations. Under significant user similarity, avoiding caching the same content in multiple locations within the group and leaving room for more content to be cached within the group, can yield significant performance improvement compared to the case of isolated, greedy local, caching behavior by the nodes. The work considers a generic content-provisioning cost structure that jointly incorporates objective (i.e., distance-based) and subjective (social/behavioral-based) cost elements and studies the resulting non-cooperative game, proposes a simple content placement implementation, presents results and discusses the impact of the subjective cost element.
机译:本文考虑了在集合中的集合中集合的内容的主动缓存(或复制)的问题,可以形成一个组,共同满足用户的内容请求(Clientele);这种缓存可以是与紧密基站相关的那些。在重要的用户相似性下,避免在组内的多个位置中缓存相同的内容并留下房间以获得更多内容,以便在该组中缓存更多的内容,与节点的隔离,贪婪的本地缓存行为相比,可以产生显着的性能改进。该工作考虑了一个通用的内容供应成本结构,共同包含目标(即,距离 - 基于距离)和主观(基于社交/行为)的成本元素和研究所得到的非协作游戏,提出了简单的内容放置实现,提出了结果并讨论主观成本要素的影响。

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