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GPU Based Burning Process Simulation

机译:基于GPU的燃烧过程模拟

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摘要

We present a method of simulating the process of burning phenomena on generic polyhedral objects. By mapping the object's surface to a 2D space, the fire front expansion can be calculated efficiently on GPU (Graphics Processing Unit). The state of decomposition is updated according to the fire front and the consumption of solid fuel. During the simulation loop, both the fire front and the solid fuel consumption are updated respectively. In order to achieve a better performance, most routines of the simulation are processed on GPU. The entire simulation could run at an interactive rate on a normal PC.
机译:我们提出了一种模拟通用多面体对象燃烧现象的过程的方法。通过将物体表面映射到2D空间,可以在GPU(图形处理单元)上有效地计算火灾前膨胀。根据火灾前线和固体燃料的消耗更新分解状态。在仿真环中,分别更新火灾前线和固体燃料消耗。为了实现更好的性能,在GPU上处理模拟的大多数例程。整个模拟可以以普通PC的交互式速率运行。

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