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Developing user-centered video game concepts for language learning

机译:为语言学习开发以用户为中心的视频游戏概念

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This paper will report on an ongoing project which aims to develop video games for language learning through a user-centered and evidence-based approach. Therefore, codesign sessions were held with adolescents between 14 and 16 years old, in order to gain insight into their preferences for educational games for language learning. During these sessions, 11 concepts for video games were developed. We noticed a divide between the concepts for games that were oriented towards formal language learning (e.g. exercises on vocabulary) and video games that were centered around communication with other players or in-game characters.
机译:本文将在正在进行的项目中报告,旨在通过以用户为本和基于证据的方法开发语言学习的视频游戏。因此,在14至16岁之间的青少年举行了代号会话,以便深入了解他们对语言学习教育游戏的偏好。在这些会议期间,开发了11个视频游戏的概念。我们注意到,在以正式的语言学习导向的游戏概念(例如,词汇练习)和视频游戏,这些游戏与其他玩家或游戏中的沟通相互作用。

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