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Design Guidelines for Hybrid 2D/3D User Interfaces on Tablet Devices

机译:平板电脑设备混合2D / 3D用户界面的设计指南

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There is a growing proliferation of 3D based applications in tablet devices, but there is a lack of studies evaluating user experiences of these user interfaces. In particular, most of these applications use a mix of overlaid 2D controls and embedded 3D controls for user interactions and there is little current understanding on how users perceive and experience these controls. This paper presents the results of a user experience evaluation made for the user interface of four 3D applications running on two different tablet devices. A number of results are obtained. First, the results show that users wish that applications had less 2D overlaid icons and more space for touch gesture interactions. Second, the number of on screen control elements complicates the activity and provides a more disappointing experience. Third, avatar control was difficult as there were no tips or clear cues on how to use them. Fourth, users expected to control and interact with the applications by using direct touch gestures in the 3D space. As a result, design guidelines for hybrid 2D/3D user interfaces were created.
机译:平板电脑设备中存在越来越大的3D应用程序,但缺乏研究这些用户界面的用户体验。特别是,大多数这些应用程序使用覆盖的2D控制和嵌入式3D控制的混合来进行用户交互,并且对用户如何感知和体验这些控件几乎没有了解。本文介绍了用户体验评估的结果,为两个不同的平板设备运行的四个3D应用程序的用户界面进行了评估。获得了许多结果。首先,结果表明,用户希望应用程序的覆盖图标较少,触摸手势交互的空间更少。其次,屏幕控制元素的数量使活动复杂化并提供更令人失望的经验。第三,头像控制很难,因为没有关于如何使用它们的提示或明确的提示。第四,使用3D空间中的直接触摸手势,用户期望控制和互动。因此,创建了混合2D / 3D用户界面的设计指南。

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