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Effects of Source Distribution in Depth on Ocean Ambient Noise Field

机译:深度源分布对海洋环境噪声场的影响

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In an ocean environment bubbles are produced by breaking wind waves. The bubble population varies as a function of depth. For fully developed seas with wind speeds above 5 m/s at 10m above the sea surface, the bubble density will be much greater in a small range of depths near the surface than at other depths. Traditional wind-noise models, which assume that all of these noise sources are located near the surface of an infinite sea, are valid in this case. For slower wind speeds, the relevant bubble density is not as narrowly constrained in depth, and this assumption is no longer reasonable. Based on the stages of the evolution of a bubble plume and the variation of the bubble population with depth and radius, a new ocean ambient noise model has been developed that accounts for this. The theoretical results from this model are consistent with experimental data.
机译:在海洋环境中,通过破坏风波来生产泡沫。泡沫群体随深度的函数而变化。对于在海面上方10米的风速超过5米/米以上的风速的完全发育的海洋,在表面附近的少量深度范围内的气泡密度将比在其他深度靠近。传统的风噪声模型,假设所有这些噪声源位于无限大海的表面附近,在这种情况下有效。对于较慢的风速,相关的气泡密度不会深入受到深入约束,并且这种假设不再合理。基于泡沫羽流的演变的阶段和深度和半径的气泡群的变化,已经开发了一种新的海洋环境噪声模型,这对此进行了占据。该模型的理论结果与实验数据一致。

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