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Mobile Agent Rendezvous on a Probabilistic Edge Evolving Ring

机译:移动代理在概率边缘进化环上的聚会

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Rendezvous problem, which requires all mobile agents to gather on a single vertex, is one of the crucial methods for mobile agent systems. In previous studies on the rendezvous problem, mobile agents move on a static environment where the network topology does not change during the execution. However, in dynamic networks such as wireless mobile ad-hoc networks, the network continuously changes because of movements of vertices and interference of wireless signal. In this paper, we investigate the rendezvous problem in dynamic environment which is modeled by a probabilistic edge evolving graph. A probabilistic edge evolving graph is a sequence of subgraphs of an original graph G where each edge of G is contained in each subgraph probabilistically. We present a rendezvous algorithm for an evolving graph whose original graph is a ring, and its expected rendezvous time until two agents gather on a vertex. The analysis results show the impact of the initial directions to which agents start to move and the consistency of local port numbering during the execution on the expected rendezvous time.
机译:Rendezvous问题需要所有移动代理收集在一个顶点上,是移动代理系统的重要方法之一。在以前关于Rendezvous问题的研究中,移动代理在静态环境上移动,其中网络拓扑在执行期间不会改变。然而,在无线移动ad-hoc网络的动态网络中,由于顶点的移动和无线信号的干扰,网络连续改变。在本文中,我们调查了动态环境中的Rendezvous问题,该问题由概率边缘演化图建模。概率边缘发展图是原始图G的一系列子图,其中G的每个边缘包含在每个子图概率上。我们介绍了一个演变的图形的共同算法,其原始图形是一个环,其预期的Rendezvous时间,直到两个代理聚集在顶点上。分析结果显示了初始方向的影响,代理开始移动的初始方向以及在预期的集合时间执行期间的本地端口编号的一致性。

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