首页> 美国卫生研究院文献>other >Gossip-Based Solutions for Discrete Rendezvous in Populations of Communicating Agents
【2h】

Gossip-Based Solutions for Discrete Rendezvous in Populations of Communicating Agents

机译:基于八卦的通信代理人群中离散交会的解决方案

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

The objective of the rendezvous problem is to construct a method that enables a population of agents to agree on a spatial (and possibly temporal) meeting location. We introduce the buffered gossip algorithm as a general solution to the rendezvous problem in a discrete domain with direct communication between decentralized agents. We compare the performance of the buffered gossip algorithm against the well known uniform gossip algorithm. We believe that a buffered solution is preferable to an unbuffered solution, such as the uniform gossip algorithm, because the use of a buffer allows an agent to use multiple information sources when determining its desired rendezvous point, and that access to multiple information sources may improve agent decision making by reinforcing or contradicting an initial choice. To show that the buffered gossip algorithm is an actual solution for the rendezvous problem, we construct a theoretical proof of convergence and derive the conditions under which the buffered gossip algorithm is guaranteed to produce a consensus on rendezvous location. We use these results to verify that the uniform gossip algorithm also solves the rendezvous problem. We then use a multi-agent simulation to conduct a series of simulation experiments to compare the performance between the buffered and uniform gossip algorithms. Our results suggest that the buffered gossip algorithm can solve the rendezvous problem faster than the uniform gossip algorithm; however, the relative performance between these two solutions depends on the specific constraints of the problem and the parameters of the buffered gossip algorithm.
机译:集合点问题的目的是构建一种方法,该方法使一组代理能够就空间(可能是时间)会面位置达成共识。我们介绍了缓冲八卦算法,作为分散域中与分散代理之间直接通信的集合点问题的一般解决方案。我们将缓冲八卦算法的性能与众所周知的统一八卦算法进行了比较。我们认为,缓冲解决方案比无缓冲解决方案(例如统一的八卦算法)更可取,因为使用缓冲区可以使代理在确定所需的集合点时使用多个信息源,并且可以改善对多个信息源的访问通过加强或与初始选择相矛盾的决策制定。为了证明缓冲八卦算法是解决交会问题的实际方法,我们构造了收敛的理论证明,并推导了保证八卦算法在交会地点产生共识的条件。我们使用这些结果来验证统一八卦算法也解决了集合点问题。然后,我们使用多主体仿真进行一系列仿真实验,以比较缓冲八卦算法和统一八卦算法之间的性能。我们的结果表明,缓冲八卦算法比统一八卦算法可以更快地解决集合点问题。但是,这两种解决方案之间的相对性能取决于问题的特定约束和缓冲八卦算法的参数。

著录项

  • 期刊名称 other
  • 作者单位
  • 年(卷),期 -1(9),11
  • 年度 -1
  • 页码 e112612
  • 总页数 16
  • 原文格式 PDF
  • 正文语种
  • 中图分类
  • 关键词

  • 入库时间 2022-08-21 11:17:18

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号