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The Influence of Bionic Creatures and Natural Condition on Design Inspirtation

机译:仿生生物与自然条件对设计灵感的影响

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An American major, Jack E Steele, coined this term "bionic" in 1958, and defined it as the "cross-disciplinary that can solve technical problems by life science and mathematics". Today, application fields of bionic are found on all scales, including design. Some scholars define "bionic architecture" in a broader meaning as: all living creatures own the ability of design. In architecture, in order to safeguard their own survival, they apply the ability of architecture to their designs from their living experience and knowledge, and then pass on those experience and knowledge to their future generations. The application of bionic concept can prove that each living creature possess the ability and idea of architecture design. Similarly, design is not owned by a small number of professionals, it is an instinct generated by awareness for survival. In this research, the author applies bionic as an interdisciplinary knowledge to design, and understand it through the interaction between biology and architecture, and the design creativity that generated from creatures. The experiment is conducted as following: the researcher provides three videos of crabs to twenty sophomores of the department of design, and they have to do architecture design after watching those films. Those subjects should watch the films separately and they can replay the videos. Subjects can pause and screenshot screens that inspire them or have special meanings to them, and then record their ideas in written form. After finishing their records, subjects should draw sketches and design architecture. Their creation should be completed within two days, Saturday and Sunday. In the final part of experiment, subjects should explain their bionic architecture sketch idea that is the combination of the screenshots, texts and design sketch. The sketch design process and result will be assessed with biological characteristics, relationship between knowledge, aesthetics and spatial concepts, etc. by professional competence. It shows that the hypothetical questions: "correspondence between the knowledge of biology and architecture" and "knowledge and creativity that is generated as producing design product" are positively related. In the 20 design work, 6 works are affected not only by the crabs in the films, but also by the environment. Their design works combine four constructions with the environment, including two moats, two marine constructions, an underwater park and one sky-park pond. This experiment shows that from observation to design, nearly 30% of designers focus on the interaction between creatures and environment, and are affected by the environment. As they design human spaces, they also put the environment characteristics into consideration. Thus, it shows that in the idea of bionic architecture, biological materials not only enhance designing creativity but also affected by environmental characteristics, and put nature which living creatures live in the ideas of creative design.
机译:1958年,美国专业杰克e钢铁杰克e钢铁,并将其定义为“可以解决生命科学和数学技术问题的跨学科”。如今,仿生的应用领域在所有尺度上都存在,包括设计。一些学者在更广泛的含义中定义“仿生架构”,因为:所有生物都拥有设计能力。在建筑中,为了保护自己的生存,他们将架构与他们的生活方式和知识的能力应用于他们的设计,然后将这些经验和知识传递给他们的后代。仿生概念的应用可以证明每个生物都具有建筑设计的能力和思想。同样,设计不受少数专业人士所拥有的,这是一种由对生存意识产生的本能。在这项研究中,作者将仿生视为跨学科知识来设计,并通过生物学和架构之间的互动以及从生物产生的设计创造力来理解。实验如下所示:研究人员提供了三个螃蟹的视频到了设计部的二十二手,并且在观看这些电影后必须进行建筑设计。这些科目应单独观看电影,他们可以重播视频。受试者可以暂停和屏幕截图,激发它们或对他们有特殊的意义,然后以书面形式录制他们的想法。完成记录后,受试者应绘制草图和设计架构。他们的创作应在两天内完成,星期六和周日。在实验的最后一部分中,受试者应该解释他们的仿生建筑素描,这是屏幕截图,文本和设计草图的组合。草图设计过程和结果将通过生物学特征,知识,美学与空间概念等的关系进行评估。它表明假设问题:“生物学和建筑知识与生成设计产品产生的知识和创造力之间的对应关系”是正相关的。在20项设计工作中,6起工作不仅受到电影中的螃蟹,而且受到环境的影响。他们的设计作品将四种建筑与环境相结合,包括两只穆罕默德,两个海洋建筑,水下公园和一个天空公园池塘。该实验表明,从观察到设计,近30%的设计师关注生物与环境之间的互动,并受环境的影响。在设计人体空间时,他们还考虑了环境特征。因此,它表明,在仿生架构的想法中,生物材料不仅增强了设计创造性,而且受到环境特征的影响,并将生物生活在创造性设计的思想中。

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