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Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders

机译:关于设计计算机科学课程专注于工业领袖的推荐展示的计算机科学课程

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The 2008 ACM/IEEE Curriculum Report section 5.4.2 mentions a “Focus on games or entertainment software” as one method of organizing a computer science curriculum. But outside of using games as a methodology for teaching standard computer science, it is also worth considering whether the techniques taught actually transition to the games industry. This paper will explain the IEEE standard for a computer science curriculum, and then compare those milestones with what the games industry wants using interviews with game professionals who are responsible for hiring decisions at top companies.
机译:2008年ACM / IEEE课程报告第5.4.2条提到“专注于游戏或娱乐软件”作为组织计算机科学课程的一种方法。但是在使用游戏作为教学标准计算机科学的方法之外,考虑到这项技术是否实际过渡到游戏行业也值得。本文将解释计算机科学课程的IEEE标准,然后将这些里程碑与游戏行业使用与游戏专业人士的采访进行比较,他们负责在顶级公司招聘决策。

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