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Polygonal mesh partitioning for NURBS surface generation

机译:NURBS表面生成的多边形网格分区

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Surface reconstruction and NURBS surface generation based on 3D surface mesh partitioning are more essential today. In this paper, we present a new method of automatic partitioning complex surface meshes into the bounded regions with four corner points (quadrilateral regions) based on using control points (notches) for NURBS surface generation. The procedure of this method consists of 4 major steps: (1) the 3D polygons mapping into 2D polygons; (2) convex decomposition of the polygons in the 2D space; (3) subdivision of each polygons into quadrilateral regions; (4) mapping the received 2D regions onto the 3D original surface mesh. Main contribution in this paper is automatic partitioning of the 3D segmented parts of complex surfaces into quadrilateral regions based on combination of segmentation, mapping, and subdivision techniques. Automatic partitioning allows us to create not rectangular but quadrilateral regions without using any user-dependent parameters for further NURBS surface generation.
机译:基于3D表面网格分区的表面重建和NURBS表面生成更加重要。在本文中,我们介绍了一种新的自动分隔复杂表面网的方法,基于NURBS表面生成的控制点(凹口),进入有四个角点(四边形区域)的有界区域。该方法的程序由4个主要步骤组成:(1)将3D多边形映射到2D多边形; (2)2D空间中多边形的凸分解; (3)将每个多边形细分分成四边形区域; (4)将所接收的2D区域映射到3D原始表面网格上。本文的主要贡献是基于分段,映射和细分技术的组合自动将复杂表面的3D分段部分分成四边形区域。自动分区允许我们在不使用任何用户依赖的参数的情况下创建不矩形但四边形区域,以便进一步的NURBS表面生成。

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