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Efficient 3D rendering for Web-based Medical ImagingSoftware: a proof of concept

机译:基于Web的医疗图像的高效3D渲染:概念证明

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Medical Imaging Software (MIS) found in research and in clinical practice, such as in Picture and Archiving Communication Systems (PACS) and Radiology Information Systems (RIS), has not been able to take full advantage of the Internet as a deployment platform. MIS is usually tightly coupled to algorithms that have substantial hardware and software requirements. Consequently, MIS is deployed on thick clients which usually leads project managers to allocate more resources during the deployment phase of the application than the resources that would be allocated if the application were deployed through a web interface.To minimize the costs associated with this scenario, many software providers use or develop plug-ins to provide the delivery platform (internet browser) with the features to load, interact and analyze medical images. Nevertheless there has not been a successful standard means to achieve this goal so far. This paper presents a study of WebGL as an alternative to plug-in development for efficient rendering of 3D medical models and DICOM images. WebGL is a technology that enables the internet browser to have access to the local graphics hardware in a native fashion. Because it is based in OpenGL, a widely accepted graphic industry standard, WebGL is being implemented in most of the major commercial browsers. After a discussion on the details of the technology, a series of experiments are presented to determine. the operational boundaries in which WebGL is adequate for MIS. A comparison with current alternatives is also addressed. Finally conclusions and future work are discussed.
机译:在研究和临床实践中发现的医疗成像软件(MIS),例如在图片和归档通信系统(PACS)和放射学信息系统(RIS)中,并未能够充分利用互联网作为部署平台。 MIS通常紧密耦合到具有实质性硬件和软件要求的算法。因此,MIS部署在厚厚的客户端上,该客户端将导致项目经理在应用程序的部署阶段在应用程序的部署阶段分配,如果应用程序通过Web界面部署了应用程序,则可以最小化与此方案相关的成本,许多软件提供商使用或开发插件以提供带有负载,交互和分析医学图像的功能的传送平台(Internet浏览器)。尽管如此,到目前为止还没有成功的标准方法来实现这一目标。本文介绍了WebGL作为插入式开发的替代方案,以便有效渲染3D医疗模型和DICOM图像。 WebGL是一种技术,使Internet浏览器能够以本地方式访问本地图形硬件。因为它基于OpenGL,WebGL在大多数主要商业浏览器中都实施了广泛接受的图形行业标准。在讨论技术细节之后,提出了一系列实验以确定。 WebGL的运营边界足以讨论MIS。还解决了与当前替代方案的比较。最后,结论和未来的工作是讨论过的。

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