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PLAY ESTIMATION USING SEQUENCES OF MULTIPLE ID DEGENERATED DESCRIPTIONS OF MPEG MOTION COMPENSATION VECTORS

机译:使用MPEG运动补偿向量的多个ID退化描述的序列进行估计

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We have large needs for estimating plays in sport videos. Plays in sports are described as the motions of players. This paper proposes the play retrieving method based on the motion compensation vector in MPEG sports videos. In MPEG videos, there are motion compensation vectors. Using the motion compensation vectors, we don't need to estimate the motion vectors between adjacent frames. This leads to decrease the huge computations about motion estimations. This work uses the ID degenerated descriptions of each motion image between 2 adjacent frames. Connecting the ID degenerated descriptions on time direction, we have the space-time image. This space-time image describes a sequence of frames as a 2-dimensional image. Using this space-time image, this work shows the method to retrieve a small number of plays in a huge number of frames. Our experiment records 0.70 as recall, 0.76 as precision and 0.72 as F-measure in 139 plays in 132503 frames.
机译:我们对体育视频中的竞争有很大的需求。体育运动的戏剧被描述为球员的运动。本文提出了基于MPEG体育视频中运动补偿载体的游戏检索方法。在MPEG视频中,存在运动补偿矢量。使用运动补偿矢量,我们不需要估计相邻帧之间的运动矢量。这导致降低关于运动估计的巨大计算。这项工作使用2个相邻帧之间的每个运动图像的ID退化描述。将ID退化的描述与时间方向连接,我们有太空图像。该时空图像描述了一系列帧作为二维图像。使用此时空图像,这项工作显示了在大量帧中检索少量播放的方法。我们的实验记录0.70作为召回,0.76作为精度,0.72,在132503帧中在139次播放中的F测量。

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