首页> 外文会议>International conference on embedded and multimedia computing >Crowd Control through Needs and Personality Modeling of NPCs Using AHP
【24h】

Crowd Control through Needs and Personality Modeling of NPCs Using AHP

机译:通过使用AHP的NPC的需求和人格建模人群控制

获取原文

摘要

Research into crowd control that enables human-like entities to mimic the behaviors of autonomy and basic human nature are underway to provide diversity in game elements. Crowd control in games includes group behavior modeling and control techniques for single or grouped units of humanlike entities such as NPCs beyond the battle capability of the subjects. In this study, we present the modeling of human needs and personalities by using AHP to select realistic behaviour based on human being's basic emotions, and show the possibility of crowd control by actively inducing method of NPC behavior to resolve exhibited human needs.
机译:研究人群控制,使人类的实体能够模仿自主性和基本人性的行为,以提供游戏元素的多样性。游戏中的人群控制包括用于单一或分组的人类实体单位的组行为建模和控制技术,例如受试者战斗能力的NPC。在这项研究中,我们通过使用AHP基于人类基本情绪选择现实行为的人类需求和个性的建模,并表现出通过积极诱导NPC行为方法来解决人类需求的人群控制的可能性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号