首页> 外文会议>International Conference on Motion in Games >A Quantitative Methodology to Evaluate Motion-Based Animation Techniques
【24h】

A Quantitative Methodology to Evaluate Motion-Based Animation Techniques

机译:一种评估基于运动的动画技术的定量方法

获取原文

摘要

We present a novel methodology to quantitatively evaluate the synthesized motion generated by a motion-based animation technique. Our quantitative evaluation methodology provides a measure of how well each algorithm synthesizes motion based on their rotational and translational similarities to the ground truth in a motion database. To demonstrate the effectiveness of our methodology, we focus on techniques that combine different motions into a single spliced action where individual motions are performed simultaneously. We implement three splicing algorithms to perform a comparison study based on our quantitative evaluation methodology. The splicing algorithms considered are spatial body alignment, segmentation-based, and naive DOF replacement. The spatial body alignment adapts the spliced motion according to this joint correlation and, consequently, performs best under our evaluation methodology.
机译:我们提出了一种新的方法,以定量评估由基于运动的动画技术产生的合成运动。我们的定量评估方法提供了每种算法在运动数据库中的地面真实的旋转和平移相似度合成运动的衡量标准。为了证明我们方法的有效性,我们专注于将不同运动结合成单个拼接动作的技术,其中同时执行单个动作。我们实施三种拼接算法,以基于我们的定量评估方法进行比较研究。所考虑的拼接算法是空间体对准,基于分段和天真的DOF更换。空间体对准根据这种关节相关性地适应拼接运动,因此,在我们的评估方法下表现最佳。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号