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A VISUAL ART INTERFACE TO MULTI-TEMPORAL MAPS

机译:多时间地图的视觉艺术界面

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The role of art in relation to maps is being reappraised on the basis of a perceived ability to depict aspects of a place that maps alone cannot. Many as opposed to one perspective on a place communicates more fully the essence of that place (with art as a valuable source of qualitative geospatial data) and so maps and art should be presented in the same visualization package. This paper outlines the development and implementation of an interface where a scanned painting forms the mode of access to multitemporal maps. The interface is used to represent the history and habitat extent of the kea (alpine parrot) in New Zealand from pre human colonization times through to their present, limited range to a speculation on their future habitat. The painting and the map (in what has been termed in the literature as an anti-map / map combination) are in their own separate layers and joined by an interactive link. The interface harnesses the ability of visual art to aggregate multiple themes, locations and times into a single cohesive image. The ability to contain many temporal instances is close to the comic strip frame (and instances of Renaissance art) in particular, with, in this case, an implicit time frame from left to right on the painting. The use of an artistic image minimizes use of text to depict events, due to the visual and narrative power of the painting.
机译:艺术与地图相关的作用是在感知能力的基础上被重新评估,这些能力描绘了一个单独地绘制的地方的方面。许多人与一个地方的一个视角相反,这更完全地传达了该地方的本质(具有艺术作为有价值的地理空间数据来源),因此应该在相同的可视化包中呈现地图和艺术。本文概述了扫描绘制构成对多模天地图的访问方式的接口的开发和实现。该界面用于代表新西兰的KEA(高山鹦鹉)的历史和栖息地,从预先人类的殖民化时间到现在,对他们未来栖息地的猜测的猜测范围有限。绘画和地图(在文献中被称为反映/地图组合的内容)在他们自己的单独层中,并由交互式链路加入。界面利用视觉艺术将多个主题,位置和时间聚合到单个凝聚图像中的能力。包含许多时间实例的能力尤其接近漫画中的漫画框架(和文艺复期艺术的实例),在这种情况下,绘图上左右右侧的隐式时间帧。由于绘画的视觉和叙事力量,使用艺术性图像的使用最小化了文本来描绘事件。

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