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Muscle Pushing Based Skin Deformation On GPU

机译:在GPU上推动基于皮肤变形的肌肉

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摘要

Muscle-based skin deformation could produce detailed visual quality. However, it always requires tedious labor work and the rendering speed is usually slow. In this paper, we propose a fast skin deformation method based on the common three-layer model, including skeleton, muscle and skin layer. First, Skeleton-driven smooth skinning technique is adopted to get the basic skinning effect. Then, a muscle pushing algorithm is developed to simulate the influence of muscles on the skin. By combining two phases, appealing skin deformation is achieved. Furthermore, this process could be easily implemented on GPU without much preparation work. Experimental results show that our method achieves both high visual quality and fast rendering speed. It could be used in character animation and VR real time applications.
机译:基于肌肉的皮肤变形可以产生详细的视觉质量。然而,它总是需要繁琐的劳动力工作,渲染速度通常很慢。在本文中,我们提出了一种基于常见三层模型的快速皮肤变形方法,包括骨架,肌肉和皮肤层。首先,采用骨架驱动的光滑剥皮技术来获得基本的剥皮效果。然后,开发了一种肌肉推进算法以模拟肌肉对皮肤的影响。通过组合两个阶段,实现了吸引力的皮肤变形。此外,没有多少制备工作,可以在GPU上轻松实现该过程。实验结果表明,我们的方法实现了高视觉质量和快速渲染速度。它可以用于字符动画和VR实时应用程序。

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