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Smoothed Reference Inter-layer Texture Prediction for Bit Depth Scalable Video Coding

机译:平滑参考层间纹理预测位深度可伸缩视频编码

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We present a smoothed reference inter-layer texture prediction mode for bit depth scalability based on the Scalable Video Coding extension of the H.264/MPEG-4 AVC standard. In our approach, the base layer encodes an 8-bit signal that can be decoded by any existing H.264/MPEG-4 AVC decoder and the enhancement layer encodes a higher bit depth signal (e.g. 10/12-bit) which requires a bit depth scalable decoder. The approach presented uses base layer motion vectors to conduct motion compensation upon enhancement layer reference frames. Then, the motion compensated block is tone mapped and summed with the co-located base layer residue block prior to being inverse tone mapped to obtain a smoothed reference predictor. In addition to the original inter-/intra-layer prediction modes, the smoothed reference prediction mode enables inter-layer texture prediction for blocks with inter-coded co-located block. The proposed method is designed to improve the coding efficiency for sequences with non-linear tone mapping, in which case-we have gains up to 0.4dB over the CGS-based BDS framework.
机译:基于H.264 / MPEG-4 AVC标准的可伸缩视频编码扩展,我们呈现了平滑的参考层间纹理预测模式,用于比特深度可伸缩性。在我们的方法中,基层编码可以通过任何现有的H.264 / MPEG-4 AVC解码器和增强层编码较高比特深度信号进行解码的8位的信号(例如,10/12位),这需要一个位深度可伸缩解码器。所呈现的方法使用基层运动矢量来对增强层参考帧进行运动补偿。然后,运动补偿块是音调映射并与共同的基层残差块一起汇总,在逆音映射之前以获得平滑的参考预测器。除了原始/内部层内预测模式之外,平滑的参考预测模式除了与编码间共同定位的块的块的层间纹理预测能够。所提出的方法旨在提高具有非线性音调映射的序列的编码效率,在这种情况下,我们在基于CGS的BDS框架上获得高达0.4dB的增益。

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