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Smoothed Reference Inter-layer Texture Prediction for Bit Depth Scalable Video Coding

机译:位深度可伸缩视频编码的平滑参考层间纹理预测

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We present a smoothed reference inter-layer texture prediction mode for bit depth scalability based on the Scalable Video Coding extension of the H.264/MPEG-4 AVC standard. In our approach, the base layer encodes an 8-bit signal that can be decoded by any existing H.264/MPEG-4 AVC decoder and the enhancement layer encodes a higher bit depth signal (e.g. 10/12-bit) which requires a bit depth scalable decoder. The approach presented uses base layer motion vectors to conduct motion compensation upon enhancement layer reference frames. Then, the motion compensated block is tone mapped and summed with the co-located base layer residue block prior to being inverse tone mapped to obtain a smoothed reference predictor. In addition to the original inter-/intra-layer prediction modes, the smoothed reference prediction mode enables inter-layer texture prediction for blocks with inter-coded co-located block. The proposed method is designed to improve the coding efficiency for sequences with non-linear tone mapping, in which case we have gains up to 0.4dB over the CGS-based BDS framework.
机译:我们基于H.264 / MPEG-4 AVC标准的可伸缩视频编码扩展,为位深度可伸缩性提供了一种平滑的参考层间纹理预测模式。在我们的方法中,基本层对8位信号进行编码,该信号可以由任何现有的H.264 / MPEG-4 AVC解码器解码,增强层对更高位深度的信号(例如10/12位)进行编码,需要位深度可伸缩解码器。提出的方法使用基础层运动矢量对增强层参考帧进行运动补偿。然后,在对运动补偿块进行逆色调映射之前,对运动补偿块进行色调映射并将其与位于同一位置的基础层残差块求和,以获得平滑的参考预测值。除了原始的层间/层内预测模式之外,平滑的参考预测模式还可以对具有帧间编码的同位块的块进行层间纹理预测。提出的方法旨在通过非线性色调映射提高序列的编码效率,在这种情况下,与基于CGS的BDS框架相比,我们的增益高达0.4dB。

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