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Real-time Simulation of Tissue Cutting with CUDA Based on GPGPU

机译:基于GPGPU的CUDA组织切割的实时仿真

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A novel approach to simulate soft tissue cutting in a virtual reality endoscopic simulator for surgical training is proposed in this paper. This approach is based on both the improved mass-spring model and the use of computational geometry. A virtual spring is introduced and harnessed to help compensate the shortcoming of the conventional mass-spring model, and a detection algorithm utilizing decomposition of affine coordinates is adopted for the purpose of determining the springs that intersect with the cutting plane. To speed up the simulation performance, algorithms and data structures for the cutting model are designed and implemented based on GPGPU (General-purpose computing on graphics processing units). The performance comparison on the GPU and CPU demonstrates that the proposed method is efficacious and practical.
机译:本文提出了一种模拟虚拟现实内窥镜模拟器的软组织切割的新方法。这种方法是基于改进的质量弹簧模型和计算几何形状。引入并利用虚拟弹簧以帮助补偿传统质量弹簧模型的缺点,并且采用利用仿射坐标的分解的检测算法用于确定与切割平面相交的弹簧。为了加速模拟性能,基于GPGPU设计和实现切割模型的算法和数据结构(图形处理单元上的通用计算)。 GPU和CPU上的性能比较表明,该方法是有效且实用的。

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