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Application of a Communication Protocol Methodology to Embed a Collaborative Virtual Reality Environment in Building Industry Game

机译:通信协议方法的应用在建筑行业游戏中嵌入协作虚拟现实环境

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The Building Industry Game (B.I.G.) is a web based simulation that allows Construction Management students to take the role of contractors and make bids on various jobs using their own in-game finances. In order to win a bid, students need to make the lowest bid and adequate cash-on-hand. The bids made by students are on particular job types that exist in the construction field including: apartment, hospital, industrial, office, and school. For each given job type, students also have to select a method they wish to use for each of the following activities: excavation, foundation, basement, framing, closure, roof, siding, finishing, and mechanical/electrical. Each of these methods have a certain labor and material costs where the higher the value implies more workers and equipment or bigger equipment. When selecting a method for a particular job type, students rely on numerical values to help determine what bid they should make. Students would benefit from a visual to show the materials and labor cost associated with each method in order to select the best method and make the winning bid. This paper discusses the use of a communication protocol developed by Lacey Duckworth to embed a Collaborative Virtual Reality Environment, Open Source Building Environment for Simulation and Training (OSBEST), into B.I.G. in order to provide a visual for the materials and labor costs of a particular job type and excavation method selected by the user.
机译:建筑业游戏(B.I.G.)是一种基于网站的模拟,允许建设管理学生参加承包商的作用,并使用自己的游戏内财政来授予各种工作。为了赢得竞标,学生需要制作最低的出价和充足的现金。学生所做的出价是施工领域存在的特定工作类型,包括:公寓,医院,工业,办公室和学校。对于每个特定的工作类型,学生还必须选择他们希望为以下每个活动使用的方法:挖掘,基础,地下室,框架,封闭,屋顶,壁板,精加工和机械/电气。这些方法中的每一种都具有一定的劳动力和材料成本,其中价值越高意味着更多的工人和设备或更大的设备。选择特定作业类型的方法时,学生依赖数值来帮助确定它们应该的出价。学生将从视觉中受益,以显示与每种方法相关的材料和劳动力成本,以便选择最佳方法并使获胜的出价。本文讨论了使用Lacey Duckworth开发的通信协议来嵌入协作虚拟现实环境,开源建筑环境,用于模拟和培训(奥斯本)进入B.I.G。为了提供用户选择的特定作业类型和挖掘方法的材料和劳动力成本。

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