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BIOMIMICRY INNOVATION AS A TOOL FOR DESIGN

机译:仿生学创新作为设计的工具

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摘要

A modified form of Problem-Based Learning (PBL) was employed to apply the ideas of innovation and biomimicry to ergonomics problems. This Biomimicry Innovation Tool (BIT) begins with a focus on nature's laws as a starting point to design and allows students to uncover evidence that will enable the useful application of the laws of nature to solve a technical ergonomics design problem. The BIT blends aspects of problem based learning, innovation, biomimicry, and ergonomics into a single student experience. The prototype BIT was applied and assessed in an undergraduate ergonomics course. The program the students were in requires alternating twelve-week terms of academics and cooperative education employment. The students began by individually identifying an ergonomics concern at their co-op workplace and providing a one-page written description of the concern. The concern was then passed along to another student to innovate a nature-based solution to the concern. Using a step-by-step approach, students formed an idea that evolved into a solution. A grading rubric allowed the professor to fairly and objectively evaluate the final presentations. The prototype BIT will be modified based on student assessment data and experiences in the classroom.
机译:采用了一种修改的基于问题的学习形式(PBL),将创新和生物化的思想应用于人体工程学问题。这种生物化创新工具(BIT)始终侧重于大自然的法律作为设计的起点,并允许学生揭示将能够有用地应用自然定律来解决技术人体工程学设计问题。这一点混合了基于问题的学习,创新,生物化和人体工程学的各个方面,进入了一个学生体验。在本科人体工程学课程中应用并评估原型比特。学生所在的计划需要另外十二周的学者和合作教育就业。学生开始通过单独识别他们的合作工作场所的人体工程学,并提供关注的一页书面描述。然后涉及到另一名学生的关注,以创新基于自然的解决方案。使用逐步的方法,学生形成了一个演变成解决方案的想法。评分标准允许教授公平地,客观地评估最终的演示。将根据学生评估数据和课堂体验进行修改原型位。

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