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Activity-based Ubicomp: A New Research Basis for the Future of Human-Computer Interaction

机译:基于活动的UBICOMP:人机互动未来的新研究基础

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Ubiquitous computing (Ubicomp) is bringing computing off the desktop and into our everyday lives. For example, an interactive display can be used by the family of an elder to stay in constant touch with the elder's everyday wellbeing, or by a group to visualize and share information about exercise and fitness. Mobile sensors, networks, and displays are proliferating worldwide in mobile phones, enabling this new wave of applications that are intimate with the user's physical world. In addition to being ubiquitous, these applications share a focus on high-level activities, which are long-term social processes that take place in multiple environments and are supported by complex computation and inference of sensor data. However, the promise of this Activity-based Ubicomp is unfulfilled, primarily due to methodological, design, and tool limitations in how we understand the dynamics of activities. The traditional cognitive psychology basis for human-computer interaction, which focuses on our short term interactions with technological artifacts, is insufficient for achieving the promise of Activity-based Ubicomp. We are developing design methodologies and tools, as well as activity recognition technologies, to both demonstrate the potential of Activity-based Ubicomp as well as to support designers in fruitfully creating these types of applications.
机译:无处不在的计算(UBIComp)将从桌面带来计算并进入我们的日常生活。例如,互动显示可以由长者的家庭使用,以与老年人的日常福祉保持恒定的触摸,或者由一个组织可视化和分享有关运动和健身的信息。移动传感器,网络和显示器正在移动电话中的全球范围内加强,从而实现这种与用户的物理世界有关的新的应用程序。除了无处不在的外,这些应用程序还侧重于高级活动,这些活动是在多个环境中进行的长期社交流程,并由传感器数据的复杂计算和推理支持。然而,基于活动的UBICOMP的承诺是未实现的,主要是由于我们如何理解活动动态的方法,设计和工具限制。传统的人机互动认知心理学基础,专注于我们与技术伪影的短期相互作用,不足以实现基于活动的UBICOMP的承诺。我们正在开发设计方法和工具,以及活动识别技术,两者都展示了基于活动的UBICOMP的潜力,以及支持设计师习惯于果树创建这些类型的应用程序。

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