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An algorithm for triangulation applied to 3D GIS

机译:一种应用于3D GIS的三角测量算法

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摘要

In 3D GIS, in order to quickly and accurately build 3D models, polygons which are formed by 2D vector data should be triangulated. At present, in GIS, ear clipping triangulation algorithm is widely used in triangulating simple polygons. Because ear clipping triangulation algorithm is low efficiency, more easily to generate long, narrow triangles, a continuous cutting algorithm for triangulating a simple polygon is proposed based on ear clipping algorithm. The algorithm is mainly to continuously cut out the triangles with same vertex in polygon. This algorithm has features such as strong practicability, high efficiency and not easy to generate long, narrow triangles, etc.
机译:在3D GIS中,为了快速准确地构建3D模型,由2D矢量数据形成的多边形应该是三角形的。目前,在GIS中,耳朵剪切三角测量算法广泛用于三角形的简单多边形。因为耳剪截面三角测量算法效率低,更容易产生长,窄三角形,基于耳剪算法提出了一种用于三角形的连续切割算法。该算法主要是连续地切断多边形中同一顶点的三角形。该算法具有强大的实用性,高效率等功能,并且不易产生长,窄三角形等。

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