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Craftopolis: Blending Tangible, Informal Construction into Virtual Multiuser Communities

机译:匠乐科:将有形,非正式建设混合到虚拟多用户社区

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The last decade has seen a blossoming of creative online activities for children in which groups, or communities, of youngsters participate within (e.g.) multiplayer games, social networks, shared programming environments, and so forth. Despite the marvelous features of these environments, they all share the limitation of being exclusively "virtual" in their design: children can play in virtual worlds, create virtual buildings and farms, or design programs, but they cannot experiment or create with tangible materials in these activities. In this paper, we present a prototype of a shared online children's "world" in which the basic elements are tangible, informal, "rooms" or constructions that can be controlled computationally and accessed over the World Wide Web. This system, Craftopolis, enables users to make their own computationally-enriched physical models (e.g., of dollhouse rooms, dioramas, game boards, and so forth), using any materials whatever, and to link those rooms into a shared online space.
机译:在过去十年里,创意的线上活动一朵朵在哪些群体,或者社区的青少年,参与内(例如)多人游戏,社交网络的孩子,共享编程环境,等等。尽管这些环境的奇妙功能,但它们都被在他们的设计完全“虚拟”的限制:孩子们可以在虚拟世界中玩,创建虚拟的建筑和农场,或设计方案,但他们不能尝试或有形材料打造这些活动。在本文中,我们提出了一个原型共享的在线儿童“世界”中的基本要素是有形的,非正式的,“房间”或结构,可以计算控制和访问过的万维网。这个系统,Craftopolis,使用户能够自己计算富集的物理模型(例如,玩具屋房,实景模型,游戏板,等等),利用一切,并链接这些房间到共享在线空间的任何材料。

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