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RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES - Using Case-based Reasoning and Threshold Concepts

机译:严重比赛中快速的能力发展 - 使用基于案例的推理和门槛概念

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A major challenge in todays fast pace world is the acquisition of competence in a timely and efficient manner, whilst keeping the individual highly motivated. This paper presents a novel based on the use of serious games driven by Case Based Reasoning (CBR) tailored by Threshold Concepts (TC) to present the learner with the most efficient choice of game scenarios to address their present competence gap. This allows the learner to maximise their time in competence development. This is current work-in-progress.
机译:今天快节奏世界的一项重大挑战是及时高效地收购能力,同时保持个人积极激励。本文基于由阈值概念(TC)量身定制的基于案例推理(CBR)驱动的严重游戏的使用,以将学习者提供最有效的游戏情景选择,以满足其当前能力缺口的最有效选择。这允许学习者最大限度地提高他们在能力发展中的时间。这是目前的工作进展情况。

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