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Perceptual Effects when Scaling Screen Size of Stereo 3D Presentations

机译:缩放屏幕大小的立体声3D演示文稿时的感知效果

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Stereo 3D content that is shot for the cinema may go on to be displayed on a number of different types of display device, from domestic televisions to mobile devices. Stereo 3D content is scaled appropriately for the display device, but this scaling process alters the stereo 3D properties of the scene. For instance, when scaling cinema screen content to be shown on a domestic television screen, disparities are reduced and the perceived depth of objects in the scene are affected in a non-linear way. This paper explores the case of displaying stereo 3D cinema content on screens of a different size, both larger and smaller. It then explores in more detail the issues of showing cinema content on a domestic television which leads to non-linear scaling of depth. Experiments are presented which show that the effects of this depth distortion are mitigated by 2D perspective cues within the 3D scene, thus limiting the perceived distortion. The effect can be further mitigated by introducing a positive planar shift (of around 1%) which also improves comfort by keeping the depth range in the centre of the comfort zone, reducing the vergence-accommodation conflict.
机译:为电影院拍摄的立体声3D内容可能继续显示在多种不同类型的显示设备上,从国内电视到移动设备。立体声3D内容为显示设备适当缩放,但此缩放过程会改变场景的立体声3D属性。例如,当在国内电视屏幕上缩放电影屏幕内容时,差异减少,场景中的物体的感知深度以非线性方式受到影响。本文探讨了在不同尺寸的屏幕上显示立体声3D电影内容的情况,均较大且更小。然后它更详细地探讨了在国内电视上显示电影内容的问题,这导致了深度的非线性缩放。提出了实验,表明,在3D场景内的2D透视线索减轻了这种深度失真的影响,从而限制了感知的失真。通过引入正面的平面偏移(约1%)可以进一步减轻效果,这也通过保持舒适区的中心的深度范围来提高舒适度,从而降低易碎 - 住宿冲突。

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