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3D Pose Refinement Using Rendering and Texture-Based Matching

机译:3D使用渲染和基于纹理匹配的姿势细化

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This paper presents a method for accurately determining the pose of Lambertian rigid objects present in an image. An initial pose estimate computed with the aid of local point features is ameliorated by considering all visible object texture. This is achieved by combining a textured mesh model of the object with a graphics renderer to synthesize an image of the object as would be captured by the camera at a particular pose. A rendered image is compared against the acquired one with the aid of a visual dissimilarity score involving cross-correlation. Population-based stochastic optimization is used to efficiently search the pose space and minimize the dissimilarity between rendered images corresponding to candidate poses and the acquired image. The method is demonstrated with the aid of real and synthetic images.
机译:本文介绍了一种准确地确定图像中存在的灯泡刚性物体的姿势的方法。通过考虑所有可见的物体纹理来改善借助局部点特征计算的初始姿势估计。这是通过将对象的纹理网格模型与图形渲染器组合来合成对象的图像来实现,以便在特定姿势处被相机捕获。借助涉及互相关的视觉不相似评分,将渲染图像与获取的图像进行比较。基于人口的随机优化用于有效地搜索姿势空间并最小化渲染图像与候选姿势和所获取的图像之间的不相似性。借助于实际和合成图像来证明该方法。

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