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Calibration of Structural Similarity Index Metric to Detect Artefacts in Game Engines

机译:结构相似性指数度量校准检测游戏发动机中的艺术品

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Previous studies reveal that Image Quality Metics (IQMs) can be efficiently used to automatically detect perceptual visibility of artefacts in the game engines. Very good matching was achieved for shadow acne, peter panning, and Z-fighting deteriorations, while IQM with the best detection rate proved to be the Structural Similarity Index Metric (SSIM). However, this metric generates noticeably worse results for the aliasing. Using SSIM, the artefacts are identified as differences in intensity, contrast, and structure between an image with deterioration and the corresponding reference. In this work we calibrate SSIM to improve matching for aliasing artefacts. We compare results generated by SSIM with the reference data created during subjective experiments in which people manually mark the visible local artefacts in the screen-shots from game engines. In other words, we maximise convergence in the detection between the maps created by humans and computed by SSIM. The results of the cross-validation performed on a large collection of examples revealed that AUC (area under curve) in the receiver-operator analysis can be improved from 0.92 for default SSIM parameters to 0.97 for optimised parameters.
机译:以前的研究揭示了图像质量特性(IQMS)可以有效地用于自动检测游戏发动机中人工制品的感知可见性。对阴影痤疮,彼得潘和Z战斗劣化实现了非常好的匹配,而具有最佳检测率的IQM被证明是结构相似性指数度量(SSIM)。然而,该度量显着为别名产生了较差的结果。使用SSIM,伪成器被识别为具有劣化和相应参考的图像之间的强度,对比度和结构的差异。在这项工作中,我们校准SSIM以改善别名人工制品的匹配。我们将SSIM生成的结果与在主观实验期间创建的参考数据进行比较,人们手动将可见的当地人工制作在游戏发动机的屏幕上。换句话说,我们最大限度地提高由人类创建的地图之间的检测和由SSIM计算的检测。在大集合示例上执行的交叉验证结果表明,接收器操作员分析中的AUC(曲线下面积)可以从0.92提高到0.92以进行优化参数。

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