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Generalized Depth-of-Field Light-Field Rendering

机译:广义景深灯场渲染

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Typical light-field rendering uses a single focal plane to define the depth at which objects should appear sharp. This emulates the behavior of classical cameras. However, plenoptic cameras together with advanced light-field rendering enable depth-of-field effects that go far beyond the capabilities of conventional imaging. We present a generalized depth-of-field light-field rendering method that allows arbitrarily shaped objects to be all in focus while the surrounding fore- and background is consistently rendered out of focus based on user-defined focal plane and aperture settings. Our approach generates soft occlusion boundaries with a natural appearance which is not possible with existing techniques. It furthermore does not rely on dense depth estimation and thus allows presenting complex scenes with non-physical visual effects.
机译:典型的浅场渲染使用单个焦平面来定义对象应显得锐利的深度。这模拟了古典摄像机的行为。然而,集水摄像机与先进的灯场渲染一起实现了远远超出了传统成像的能力的景深效果。我们介绍了一种允许任意形状对象的广义深度逼真的浅场渲染方法,而基于用户定义的焦平面和孔径设置,围绕前面和背景始终呈现出焦点。我们的方法产生了具有天然外观的软遮挡边界,这是不可能的现有技术。此外,不依赖于密集的深度估计,因此允许呈现具有非物理视觉效果的复杂场景。

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