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首页> 外文期刊>SID International Symposium: Digest of Technology Papers >Light-field Display Architecture and the Challenge of Synthetic Light-field Radiance Image Rendering
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Light-field Display Architecture and the Challenge of Synthetic Light-field Radiance Image Rendering

机译:明场显示架构和合成灯场辐射图像渲染的挑战

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摘要

The ability to render 3D data/scenes onto 2D displays have greatly enhanced the human ability to visualize complex scenes. However, when 3D information is projected in 2D, many of the natural depth cues are lost or are incorrect requiring a higher cognitive effort from the viewer to reconstruct the scene. A light-field display projects perspective correct, full parallax 3D aerial imagery independent of the number of viewers or viewer positions. As such, light-field displays enable collaboration and promote the analysis of complex information; however, the generation of the synthetic light-field is computationally challenging with off-the-shelf GPUs. Light-field projection fidelity aside, the high Size, Weight and Power (SWaP) cost of light-field rendering ultimately limits the deployment of light-field display systems. This is partly due to the issue that the modern GPUs and rendering APIs do not support multi-view rendering natively.
机译:将3D数据/场景渲染到2D显示屏上的能力大大增强了可视化复杂场景的人类能力。 然而,当在2D中投射3D信息时,许多自然深度线索丢失或者是不正确的,需要从观看者重建场景的更高的认知工作。 轻场显示项目透视正确,完整的视差3D空中图像,无关,无关,无关。 因此,灯场显示能够协作并促进复杂信息的分析; 然而,合成灯场的产生是用搁板的GPU计算地挑战。 抛光灯场投影保真度,亮场渲染的高尺寸,重量和功率(交换)成本最终限制了轻场显示系统的部署。 这部分原因是现代GPU和渲染API不支持本地的多视图渲染的问题。

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