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Network Virtual Currency Unification: Demand, Impetus and Mode Feasibility

机译:网络虚拟货币统一:需求,推动力和模式可行性

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With the development of internet, network virtual currency becomes a new way of payment in virtual games and virtual communities, but the multi-currency coexistence and inconvertibility of the current virtual money initiated the dispute on whether the virtual currency should be unified. This paper holds that whether the unification could be implemented depends on users' demand, the willingness of operators and the mode of unification. By questionnaire and analysis on operators' behavior, this paper finds that users and operators have not shown significant preference for unification. In views of the feasibility of unification, this paper puts forward three possible unification modes: Monopoly Issue by Commercial Operator, Neutralized Main Issue and Operator's Rationed Issue, Neutralized Monopoly Issue. The first two modes do not have sufficient stability and sustainability, only the Neutralized Monopoly Issue mode which shall be carried out under the force of government can achieve virtual currency unification. This also indicates that the market force can neither break the present status of multi-currency coexistence to achieve unification, nor maintain it without external forces.
机译:随着互联网的发展,网络虚拟货币成为虚拟游戏和虚拟社区新的付款方式,但目前虚拟货币的多币种共存和不可兑换启动了虚拟货币是否应该统一争端。本文认为,可以实施统一是否依赖于用户的需求,运营商的意愿和统一的模式。通过对经营者行为的问卷调查和分析,本文发现用户和运营商还没有表现出对统一显著偏好。在意见统一的可行性,提出了三种可能的统一模式:通过商业运营垄断问题,中的主要问题和操作问题配给,中垄断问题。前两种模式不具有足够的稳定性和持续性,只有将政府的作用下进行,可实现虚拟货币统一的中和的垄断问题的模式。这也预示着市场力量既不能打破多种货币并存的现状,实现统一,也无助于维护它没有外力。

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