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Continuity mapping for multi-chart textures

机译:多图形纹理的连续性映射

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It is well known that multi-chart parameterizations introduce seams over meshes, causing serious problems for applications like texture filtering, relief mapping and simulations in the texture domain. Here we present two techniques, collectively known as Continuity Mapping, that together make any multi-chart parameterization seamless: Traveler's Map is used for solving the spatial discontinuities of multi-chart parameterizations in texture space thanks to a bidirectional mapping between areas outside the charts and the corresponding areas inside; and Sewing the Seams addresses the sampling mismatch at chart boundaries using a set of stitching triangles that are not true geometry, but merely evaluated on a perfragment basis to perform consistent linear interpolation between non-adjacent texel values. Continuity Mapping does not require any modification of the artist-provided textures or models, it is fully automatic, and achieves continuity with small memory and computational costs.
机译:众所周知,多图表参数化在网格上引入接缝,对纹理域中的纹理过滤,浮雕映射和模拟等应用来引起严重问题。在这里,我们呈现了两种技术,统称为连续性映射,其中包括无缝的任何多图表参数化:旅行者的地图用于解决纹理空间中的多图表参数化的空间不连续性,得益于图表外部区域之间的双向映射,可以解决纹理空间中的多图谱参数化的空间不连续性内部的相应区域;和缝制接缝在图表边界上使用一组拼接三角形来解决图表边界的采样不匹配,但是仅在完整的基础上进行评估,以在非相邻的Texel值之间执行一致的线性插值。连续性映射不需要任何修改艺术家提供的纹理或模型,它是全自动的,并且实现了小的内存和计算成本的连续性。

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