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A Review of Collision Avoidance Technique for Crowd Simulation

机译:人群仿真碰撞避孕技术综述

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Crowd systems are widely being exploited in a number of virtual environment applications such as games, virtual world and entertainment. These kinds of applications can provide the immersive feeling into the static scenes and therefore enhancing the reality of the systems. The problems involved in crowd modelling when we only focus on the crowds. For instance, the collision avoidance among a large number of individuals in the same area requires different resolving strategies in comparison with the methods used to avoid collisions between just two individuals. Collision avoidance is an important element that needs to be tackled if we want to simulate the crowd system. By utilizing the collision avoidance, it will produce higher level of realism of crowd system as well as to make the system becomes more interesting. This paper investigates the importance of collision avoidance for crowd system in virtual environment. The comparisons among previous techniques have been presented here in order to aid the selection of our future research direction.
机译:人群系统广泛利用了许多虚拟环境应用程序,如游戏,虚拟世界和娱乐。这些应用程序可以向静态场景提供沉浸感,因此增强了系统的现实。当我们只关注人群时,人群建模所涉及的问题。例如,与用于避免只有两个人之间的碰撞的方法相比,相同区域中大量个体之间的碰撞避免需要不同的解决策略。碰撞避免是如果我们想要模拟人群系统,需要解决的重要元素。通过利用避免碰撞,它将产生更高水平的人群系统的现实主义,并使系统变得更加有趣。本文调查了避免在虚拟环境中避免碰撞的重要性。此处提出了先前技术的比较,以帮助选择我们未来的研究方向。

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